Category: Games

Games For Change – and Finding the Way

Games For Change – and Finding the Way

If you get my weekly newsletter, I apologize for the small  number of posts in the newsletter that went out early this morning.    Since I started tinySplash bigView, I have been committed to writing posts 4-5 times a week.  The weekly newsletter email lists all the posts, and is a way for me to make sure that I have written enough for the week.

I just got back last night from the Games for Change Festival in New York City last night.  At the 3 day conference I was busy attending presentaitons taking notes on my ipad, and participating in the discussions related to the conference on Twitter.  I had intentions of writing two posts early today before the tinySplash bigView newsletter went out.  Problem is that I thought that today was Wednesday, so I did not get this done before it got sent out. Anyway – I just posted 3 new posts, and everything is all caught up and the world is in balance. (and sorry for 2 email newsletters in one day if you are on the list.)

The Games for Change Festival was amazing, and I will be writing a number of future posts about what I learned, saw, and heard.  The annual Games for Change Festival is the largest games gathering that focuses on games for social good.  I went to some amazing talks, played some great games, and was able to attend some roundtables with funders and others interested in games for change.

Games for Change (G4C) facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts an aim to leverage entertainment and engagement for social good.  This was the 9th annual festival, and there were attendees from the digital games industry, gaming enthusiasts, educators, policymakers, activists, foundations and others.  Near the main auditorium was a Game Arcade where the games nominated for awards could be played.

Last night was the award ceremony, and the Game of the Year award went to WAY, which is an online cultural bridge-builder game in which two players must communicate without words in order to overcome obstacles.  The Way  utilizes puppetry, and players can make hand signals and make gestures to communicate.  As in real life, everyone sees the world differently, and the two players have unique views while playing the game.   One interesting thing about the game is that if you quit – you abandon the other player, so feeling connected to someone that you do not even know occurs when you play the game.

I attended a interesting and thoughtful talk by Chris Bell, who was one of the designers of the game that I will be writing about later this week.  The developer of the games is CoCo & Co, and you can download the alpha version from the game website.  I just downloaded it, and will be trying it out this week before I write about Chris Bell’s talk.

Get ready for some posts on this site about games making social change. I am still thinking about the amazing opening keynote speech by Jane McGonigal  which was called “The Game That Changed My Life” So get ready for most likely a week or two where we get our game on tinySplash bigView.   The great thing also – is that you can watch all the talks and presentations from the Games For Change site, which is great since I missed a few and I can catch up this week.

One last note:   make sure you play at least an hour of games today – it is proven now that it is good for your health.

Images:
www.gamesforchange.org

Links:

www.gamesforchange.org/festival2012/awards/

www.makeourway.com

www.gamesforchange.org

Solving Puzzles for Science  – FoldIt

Solving Puzzles for Science – FoldIt

Do you play puzzles?  Want to help contribute to science research?  Foldit is a free online puzzle video game about protein folding which is part of an experimental research project developed by the University of Washington’s Center for Game Science and the Department of Biochemistry.  The developers felt that human game-players could figure out the combinations of proteins faster than a computer and created FoldIt which launched in 2008.

To play Foldit, players work to fold the structure of selected proteins, which has been described as a “biochemical game of Twister.”  The highest scoring solutions are analyzed by researchers, who determine whether or not there is a structure that can be applied to real world proteins.  The game allows  scientists to get more solutions to  real issues which includes targeting and eradicating diseases, as well as creating biological innovations.

Since the game started, it has over 240,000 registered players.  The work that players are doing in examining models of proteins can be used to various diseases including HIV/AIDS, Cancer and Alzheimer’s.  This information can also be used to find new proteins in plants that could be converted to biofuel more efficiently.

The latest puzzle on the site is a Flu Puzzle, in which players do what is called  “hot spot hashing” which translates to gameplay similar to trying to find a good hold on a wall by finding the good holes to put your fingers into. Players are working to examine proteins, and find the best spots.

If you are in the mood to play a game and help science – checkout foldit on fold.it.

Image Source:
http://fold.it

 

Links:

http://fold.it

FoldIt – Nature News article in Nature Biotechnology in January 2012

Hand + Heart is a Finalist in the Where Do You Give? Design Contest

Hand + Heart is a Finalist in the Where Do You Give? Design Contest

Last month I submitted an entry to the Where Do You Give? Design contest that explored how the Jewish tradition of giving to others (called Tzedakah) could be done in a creative and contemporary way.

My entry called Hand + Heart is a game and website concept, where people play games and earn points that turn into money to give to a charity of your choice.  The design was a semi-finalist in the Web / Interactive category.  For the past two weeks, individuals could vote for their favorite design, and the winner of the crowd voting would become one of the three finalists in their category of the contest.

I just learned today that my design called Hand + Heart  won and is now a finalist in the contest.  Judges will select 2 more entries to be finalists, then one of the 3 will be the Grand Prize winner, winning some money and a chance to travel with the American Jewish World Service this summer.

The winners will be announced by April 20th.  Check out my design on the site by going to the Submission Gallery in the Web Interactive category, and look for the blue design called Hand + Heart by kbaumlier-faber.

 

Image Source:
wheredoyougive.org

Links:

wheredoyougive.org

Submission Gallery – Where Do You Give? contest

 

Social Media – More Pinning and Gaming

Social Media – More Pinning and Gaming

I recently heard that a few days ago President Obama joined Pinterest, the latest cool social networking platform.  Pinterest which calls itself “an online pinboard where you can organize and share things you love”  With pinterest, you can put up photos, videos, text on a bulliton board type of space.  Since the site started in September 2009, the site has seen close to 900 percent increase in unique visitors.  The Huffington post reported that there were  17.8 million unique monthly views in February, up from 11.7 million one month earlier. What makes it so popular?  It’s exclusive and you can’t just join.  You have to be invited, and there is a waiting list.  It is a clean design and is a break from the networking part of facebook and twitter.  You get to escape into your bulliton board – and put up.  It is easy to get to see interesting content.  Want to see a page of animals hugging?  Or antique doorknobs?  There are pages for that.

Another growing trend in social media is the increase in games in social media.  A visiting game designer who came to school last month told us that gaming is moving towards more games being made for social media platforms rather than for console.   Right now, the hot games are delivered on the canvas in Facebook.  Facebook has become a major part of the gaming industry. 60 million people use games every month through Facebook.   Facebook  paid $1.4 billion to developers in 2011.

Where is social media going next?  Hard to say.   I recently have found it difficult to balance my teaching, art projects, and keeping up with my social media.  I have consistently been up 5 posts a week, but dipped down to only 4 posts last week.  I put out about 10 tweets a week, and use bitly to help shorten and track my links.  I have resisted signing up with Google+, but the new commercials that show groups of people videochatting with friends made me want to join.  I got an invitation to join Pinterest 4 months ago, but never signed up.

Today I checked out Flowtown, a social marketing blog that already helped me find a new service to help me with getting more attention in Twitter.  I joined Timely, a free service that is supposed to help me get more retweets and replies.  I also confirmed my account for Pinterest and will be making my first board related to a current project I am working on.    What is the future of social media ?  For me it seems like I will be joining more networks and expanding my social media.

Image Source:
wheredoyougive.org/blog/

 

Links:

Flowtown – a Social Marketing Blog

It’s All Games Now (Cnvergence of Games and Social Media) talk by Raph Koster of Playdom at GDC

Pinterest Popularity Explained: What’s Behind The Pinning Addiction? (INFOGRAPHIC)- Huffington Post 3/21/12

 

 

Gaming for Good – Winners of the PSFK and Climate Reality Project Game challenge.

Gaming for Good – Winners of the PSFK and Climate Reality Project Game challenge.

Earlier this year, PSFK and The Climate Reality Project challenged creative professionals to come up with concepts that address issues of climate change and to create potential game solutions.

The Climate Reality Project, which  focuses on the climate crisis as a problem that needs innovative solutions was founded and chaired by Al Gore and focuses on what they call one simple truth:  The climate crisis is real and we know how to solve it.

For the challenge – the games were to focus on climate change and meet one or more of these objectives:

•To Build Awareness
•To Promote Fundraising
•To Solve The Unsolvable
•To Embed Knowledge
•To Teach People New Skills
•To Improve Everyday Personal Behavior
•To Leverage Collective Manpower

 

In the Gaming for Good challenge, there were over 60 entries.  The strongest concepts were chosen by The Climate Reality Project, and are now viewable online.

I spent time checking out the winners of the Gaming For Good challenge.   One of my favorites is RealiTree, which is a game played where individual users of the game, while playing and making and tracking decisions in their lives contribute data that is merged through the game engine.  The users data that – once merged is used to  generate a large projected image of a tree in a public place which changes, based on the actions of the players. The tree is a visualization of the “health” of the climate and the choices of the users of the game.

Overall, my favorite games were built for mobile devices, and supported users in making green choices. The games can be viewed in an online presentation format on PSFK’s website.

Image Source:
PSFK.com – Gaming For Good Project

Links:

Gaming For Good Games – Climate Reality Project – Games (on PSFK) website

Gaming for Good homepage

Gaming For Good – The Climate Reality Project site

climaterealityproject.org