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Jane Mcgonigal – The Game That Changed My Life and Super Better

Jane Mcgonigal – The Game That Changed My Life and Super Better

Jane Mcgonigal is known as an ambassador for the gaming industry and games for social change.   As a writer, game producer, and speaker, she has helped spread the word about games being good for you.   I was able to hear her speak in person at the Games For Change conference in New York that I attended last week, where she was the opening keynote speaker.

Part of what she shared was that almost two years ago, she suffered a debilitating concussion. It affected her sleep, her eating and her social life. She tried doctors and resting, but nothing seemed to make her feel better.  That is, until she made a game of her recovery. In this game she became Jane the Concussion-Slayer (modeled after Buffy the Vampire-Slayer) and found that through the form of games that she could feel better.  The outcome of this is her new project, a game called SuperBetter, which was originally designed to treat concussions, or mild traumatic brain injuries but has been used in its tests by people with cancer, Crohn’s disease, diabetes, and other illnesses.

Since the project started, SuperBetter has been developed as a system that can be used to feel better, faster through any injury, illness or chronic condition — including asthma, diabetes, migraines, depression, chronic pain, quitting smoking, and rehabilitation for sports-related injuries.  For the game, she partnered with four universities, which includes the University of Berkeley, and Ohio State University.  The game has been submitted, and is waiting for approval from Apple so it can be available on the Itunes store.

In her talk, Mcgonigal started by talking about what games for change.  4 days before the Games for Change Conference, she tweeted the question, “ What do you think games can change?”   Comments ranged from answers like, “games change my bad mood,” “games change our willingness to trust and get me to try new things, “  “games can change my mind, brain map, and structure of my brain,” “my social confidence and family relationships,” “my self image and perception.”

Mcgonigal summed these answers up by saying “ Games basically can change your life.”  She went on to talk about the need for proof and research, and that her website www.showmethescience.com has all of the papers, citations, and research for everything in her talk.

She went on to show some research done with hospice workers, which surveyed people who were close to dying about their regrets.  The research showed that there were 5 regrets most people had.  These included, “ I wish I would not have worked so hard, I wish I had stayed in touch with my friends more, I wish I’d let myself be happier, I wish I had had the courage to express myself more, and I wish I’d led a life true to my dreams and not what others expected of me.

Mcgonigal went through each of these regrets  – and related each one to aspects of gaming.  After she went through the list – it was clear that gaming and playing games addresses each of the regrets in the study.

She then shared her personal story about how she hit her head and got a traumatic brain injury.  She had mental fog, could not work, and had constant pain.  She was told that she had to rest her brain, and for the first time in her life she felt a sense of hopelessness and that she had no reason to live.

She then got to the idea that I’m either going to kill myself or I’m going to make a game out of it.  Being a game designer – she decided to view he r situation as a game.  She worked with her husband to make a list of enemies – or things that made her feel worse.  She then made a list of allies, which were things like cuddling with her dog, which made her feel better.  One frustration she had is that she felt that friends and family did not understand her challenges and experience.  By having them play the game with her, she felt that they could better understand how she felt and the challenges she faced.

She found that after a few days of trying this game, the depression went away.  She went on to make a video called Jane the Concussion Slayer – which eventually became Super Better.  She had other people try the game, and others with cancer, Crohn’s disease, and diabetes felt that the game helped them feel happier, and they felt understood by friends and family better.

The symptoms were still there for a year, but she mentally felt better and braver.  For the game, challenges are called power ups. If you reach your goal it is called an epic win. Power ups are the things that make you feel better.  Players can set a goal which might be to sleep at least 4 hours a night, to get your sugar level to a certain number, or to lose ten pounds.

To have us understand the game, Mcgonigal had us in the audience try some challenges in the game, or play the game of super better.  We had to hold our hands in the air for 5 seconds or take 3 steps forward.  This was to power up our physical resilience.  Next we had to snap 50 times or count from 100 to 7 backwards which was for mental resilience.

She talked about the research that shows that tackling a tiny quest even small will increase your willpower.  Next we were to look outside the window or look up your favorite baby animal, which would power up our emotional resilience.  Research shows that if you can experience three positive emotions to one bad one we have more emotional resilience.

The final challenge was to shake hands for 6 seconds for someone or to send a thank you email or text to someone.  This was for social resilience.

Mcgonigal talked about Hope Lab, a group that made a remission game to teach about chemotherapy did some research about why people who played the game had better chemotherapy adherence, in that they would stay with the directions and dosages that they were supposed to do.  They also found that the chemical in the body were 20 percent higher.  Their research showed that active gameplay activated the brain.  What was interesting about the research is that it showed that the main time that the brain was activated was in response to pursuing an outcome and waiting to see the impact of the action, such as firing at something and waiting to see what would happen.

In her closing remarks she talked about games can change our lives, destiny and that we can measure that change.  She then showed us her research that by doing the super better exercises during her talk that our lifespan had been increased by seven and a half minutes.

I strongly recommend watching the video of her talk, which you can see through the Games For Change livestream online page.  It might just give you seven and a half more minutes to your lifespan, and tell others that games are good for your health.

Images:
Jane Mcgonigal –  Keynote Video on Livestream
Jane Mcgonigal website and blog

Links:
Jane Mcgonigal – Video of The Game That Changed My Life, Opening Keynote Video on Livestream

Jane the Concussion Slayer, Ep 66 – Youtube Video

Jane Mcgonigal website and blog

Super Better – the Game website

SuperBetter – updates from Jane Mcgonigal website

Show Me the Science – research, citations, and papers from Jane Mcgonigal’s talks

 

Beautiful Possibility Elixir Social at the West Side Market

Beautiful Possibility Elixir Social at the West Side Market

Do you feel worried about the future?   Do you experience depression, insomnia, exhaustion, or anxiety?  No – this is not an advertisement for a new drug, but an art project that explores “Americanitis.”  “Americanitis” is a condition that was first diagnosed in 1869 as a nervous condition resulting from rapid modernization.  This condition was later exploited by medicine shows that peddled “Americanitis Elixirs” that claimed that they would relieve stress and calm the nerves.

Artist Alison Pebworth is bringing awareness to Americanitis with her cross-country tour of her project Beautiful Possibility.  The show is a traveling exhibition in the form of the 19th century American Traveling Show.  The project’s goal is to engage people about what it means to be American.   For each tour stop, Pebworth creates a display of hand-painted posters that are in the style of Side Show/Wild West posters to re-tell American history. She also is interviewing people across America on their thoughts about “Americanitis.”

For the Elixir Social event, Pebworth partnered with some local farms in Cleveland including farmers from City Rising Farm, Erie’s Edge Farm, Gather ‘Round Farm, Let It Bee Gardens and the Possibilitarian Garden Project.  Each farm made a special “Cleveland Elixir.”    The elixirs were being served from 10 am until 6 at the West Side Market, with different farms serving their elixirs throughout the day.

I stopped by the Beautiful Possibility Elixir Social event in the afternoon and found the show and Elixir social setup in a stall at the end of the produce section of the market.

At the outside of the market, I was greeted by the first Possibilitarian garden and puppet theater, which had setup a full sensory elixir.    There was a cardboard structure, shaped kind of like an old-school phone booth, which you were invited to enter once you drank their elixir.

I was given a tiny handmade ceramic cup, which was filled with a pinkish drink that looked like juice.  I was directed to try it with a rose petal and to enter the booth.  The elixir tasted kind of like and herb flavored cherry juice, and it was slightly sweet.  I entered the booth to find some pictures and dried herbs attached to the walls.  I could hear some music that sounded like a piano that was far away.   I have to say – I felt different when I exited.

I talked to Diana and Daniel, the farmers from Possibilitairan garden, who had made the full sensory elixir.  Diana said in making it, they were thinking about the Americanitis project and wanted to use some calming herbs such as sweet woodruff in the drink. The elixir was made of many ingredients, which included kombucha, mulberry juice, lemon balm, sweet woodruff, clover, nettles, spinach, strawberries catnip, thyme, and other herbs.  She told me that eating the rose petal and drinking the elixir made a thick cinnamon flavor.

Diana and Daniel have a farm and puppet theatre in the Buckeye neighborhood in Cleveland.  I really liked the booth that they made, and I learned that the music I heard was from a small music box that someone cranked and made work while I was inside.  Lots of people at the market were interested in trying the elixir, and many would talk with the farmers about the elixir and project.

After experiencing this elixir, I entered the vegetable market area, where there were some of the posters hanging from the Americanitis project.  Some of the full color tour posters were hanging, and there was pleated red, white, and blue fabric on the tables. One of the posters that I liked featured a cowgirl trying to balance two baskets.  One basket held Dick Cheney, and the other held an Indian.  Over the image “Dangling Man, the American Challenge.  CLAIM YOUR DEMONS”  was written.   The posters and setup gave it a world fair/ sideshow look and feel.

There was another farm serving elixirs, and I met members from Let It Bee Garden who had made a Community Service Berry Potent Potion, and also had several other elixirs.  I was given another small ceramic cup, and tried the Community Service Berry Potent Potion, which tasted like berries and tea.  The label on the elixir said that it was made with passion and love, and was made for patient possibilities.  Julia, who is one of the farmers, was wearing a great hat that had various flower petals that covered the hat.

There were lots of people that stopped by to look at the posters, try the elixirs, and talk to the farmers and the artist who was there with the Americanitis surveys.  These opinion surveys were available for people to fill out.  Some of the questions include, “ Although the term has fallen out of use, do you think Americanitis still exists today? Are there new causes that may contribute to contemporary Americanitis?  Who in American society do you think suffers most and least from Americanitis?”  There also were sections where you could circle the causes that you believe may still contribute to Americanitis, and what symptoms might still stem from the condition, which listed anxiety, poor digestion, exhaustion, insomnia, and others.

I talked to Pebworth for a few minutes, and she told me about the other elixirs that had been served earlier in the day.  Earlier in the day, young people from City Rising farm had created a Mulberry Thyme” elixir, which was a thyme and mint sun tea. They added fresh mulberries as they served it, which made for a lively (and messy) elixir event.

To start the elixir social, Erie’s Edge Farm had served a Stretch Your Roots Sunrise Elixir from 8-9 am that was made from roots.  They had been weeding their gardens, and had found lots of roots from carrots, beet, and other veggies. They pulled these out, dried them, roasted them, and then ground this into a fine powder.   The hot elixir that they served had a chicory/ coffee like taste

Do I feel any different from the elixir event?    I think so.  It was really great to meet the farmers and to see so many people trying the elixirs and interacting with each other, with the artist, and with the farmers.  It is also nice to know that others are thinking about the stresses of life, and our pace of life today.

Alison Pebworth is in town through June 23, 2012.  Check out SPACES gallery website to learn more about the project, and the times that you can see the exhibition.

Image Source:
Kristen Baumlier

Links:

www.beautifulpossibilitytour.com

www.spacesgallery.org

 

 

Upcycle It! – a Great Idea/Resource book for Upcycling Projects

Upcycle It! – a Great Idea/Resource book for Upcycling Projects

When I attended the Camp Pixelache event in Helsinki, Finland in May I met members from the group Kulturlabor Trial&Error which is a Berlin based collective of designers, craftivists, thinkers, doers, artists and project managers.  Members of the group use media, handicrafts and arts as tools to work with local communities and other groups to exchange knowledge and skills and to experiment. The projects explore creative activism, sustainability and the development of social networks, using principles of D.I.Y,  Open Source Culture and non-formal education.

At Camp Pixelache, two members of Kulturlabor Trial&Error were there setup at a table.  They had some of their books on display – which included Upcycle It!  A book about upcycling, and has lots of project ideas of how to turn trash into useful and beautiful things.  Upcyling is the practice process of converting waste materials or useless products into new materials or products of better quality or a higher environmental value.

The Upcycle It!” project started in Berlin as a way to look more closely at what people  actually throw away. What is the impact we have as citizens on the environmental situation?  What are our habits and choices that we make about what to throw away?  What are other ways to use our trash?

Members from Kulturlabor Trial&Error started to re-mix handicraft, existing knowledge and new techniques with upcycled materials. They created workshops about trash and sustainability in various locations in Berlin, Germany and Asturias, Spain.  The ideas from the workshops were put into a book and videos. The workshops often focus on one material each time, and a brief history and overview of the material is discussed first.  Then – the creative construction, design, and crafting begin.  Want to make a light out of an old umbrella, a zippered container from two plastic lens caps, a bottle cap welcome mat?  Upcycle It! is a great book with information, inspiration, and great project ideas.

The great thing about the book is that you are able to download and print the book online so  you can get started doing upcycling projects.  I am interested in starting a meetup/ group to hang out and do innovative, creative and imaginative upcycling projects.  I am planning to propose using the upcyling book and workshop format.  So if you live near me –   I’ll see you near the trash container!

Image Source:
Upcycle It! – website

Upcyle It!  Book Online – (Read, download, and Print for free)

 

Links:

Upcycle It! – website

Upcyle It!  Book Online – (Read, download, and Print for free)

Kulturlabor Trial&Error

Games For Change – and Finding the Way

Games For Change – and Finding the Way

If you get my weekly newsletter, I apologize for the small  number of posts in the newsletter that went out early this morning.    Since I started tinySplash bigView, I have been committed to writing posts 4-5 times a week.  The weekly newsletter email lists all the posts, and is a way for me to make sure that I have written enough for the week.

I just got back last night from the Games for Change Festival in New York City last night.  At the 3 day conference I was busy attending presentaitons taking notes on my ipad, and participating in the discussions related to the conference on Twitter.  I had intentions of writing two posts early today before the tinySplash bigView newsletter went out.  Problem is that I thought that today was Wednesday, so I did not get this done before it got sent out. Anyway – I just posted 3 new posts, and everything is all caught up and the world is in balance. (and sorry for 2 email newsletters in one day if you are on the list.)

The Games for Change Festival was amazing, and I will be writing a number of future posts about what I learned, saw, and heard.  The annual Games for Change Festival is the largest games gathering that focuses on games for social good.  I went to some amazing talks, played some great games, and was able to attend some roundtables with funders and others interested in games for change.

Games for Change (G4C) facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts an aim to leverage entertainment and engagement for social good.  This was the 9th annual festival, and there were attendees from the digital games industry, gaming enthusiasts, educators, policymakers, activists, foundations and others.  Near the main auditorium was a Game Arcade where the games nominated for awards could be played.

Last night was the award ceremony, and the Game of the Year award went to WAY, which is an online cultural bridge-builder game in which two players must communicate without words in order to overcome obstacles.  The Way  utilizes puppetry, and players can make hand signals and make gestures to communicate.  As in real life, everyone sees the world differently, and the two players have unique views while playing the game.   One interesting thing about the game is that if you quit – you abandon the other player, so feeling connected to someone that you do not even know occurs when you play the game.

I attended a interesting and thoughtful talk by Chris Bell, who was one of the designers of the game that I will be writing about later this week.  The developer of the games is CoCo & Co, and you can download the alpha version from the game website.  I just downloaded it, and will be trying it out this week before I write about Chris Bell’s talk.

Get ready for some posts on this site about games making social change. I am still thinking about the amazing opening keynote speech by Jane McGonigal  which was called “The Game That Changed My Life” So get ready for most likely a week or two where we get our game on tinySplash bigView.   The great thing also – is that you can watch all the talks and presentations from the Games For Change site, which is great since I missed a few and I can catch up this week.

One last note:   make sure you play at least an hour of games today – it is proven now that it is good for your health.

Images:
www.gamesforchange.org

Links:

www.gamesforchange.org/festival2012/awards/

www.makeourway.com

www.gamesforchange.org

The Ultimate Utility Bike for Modern Living:  Ziba x Signal Cycles

The Ultimate Utility Bike for Modern Living: Ziba x Signal Cycles

The Constructor’s Design Challenge, held in Portland, OR is a one-of-a-kind design/build competition, in which some of the country’s best custom bike craftsman and design teams work together to create the ultimate modern utility bike.  The mission of the contest is to inspire and foster design innovation around a bike that recognizes the needs of modern living, to celebrate and champion the resurgence of American bike craft, and to show riders and enthusiasts that a well-crafted bike can be a tool integrating seamlessly into everyday life

The bikes are constructed by various teams and then are put through the “Oregon Manifest Field Test,” a road test that assesses the real function of each bike in real world environments including hills, byways and off-road sections. The Field Test requires riders to keep a fast pace that will stress their bikes to the limit, and demands a well-crafted, expertly assembled entry in order to complete the route in good time.

I attended a presentation in May by Ziba Design as part of the Cleveland Institute of Art Spring Design Dhow, and learned about the collaboration between Ziba and Signal cycles for the challenge. Ziba is a dynamic organization that works on projects that range from tactical product design to in-depth strategy. Signal Cycles, who is the team of Matt Cardinal and Nate Meschke who make bikes that are drawn, cut, brazed and finished in their North Portland, Oregon workshop.  What happens when you put these two groups together?  A bike  with a sidecar, custom bags, and a lock that all fit well on a great looking well-crafted bike that would be great to use when doing errands around town.

The project took 6 months to do, and the final bike was called The Fremont.  In the design, the focus was on how to get a regular person around town and take care of everyday tasks without a car.

The team made the frame of the bike a step-through frame, which is helpful when carrying cargo and wearing normal clothes.  The unique belt drive design on the bike is a great choice, since chain grease and drive side maintenance can be annoyances to the everyday rider. The overall design is very classic and understated and will appeal to riders who do not want their bike to stand out.  The cargo bags fold flat when they are not in use, are easy to install, and can be locked to the frame.  Another great feature on the bike is that the lights are powered by a generator hub, so the lights do not need batteries or recharging.

I recently traded in my road bike for a more practical commuter, upright bike.  My cargo baskets are not as cool as on the Fremont – but I am excited to have a bike that is more practical for everyday errands, and also is better for my shoulders that I injuired the last couple of years.

If you want to see other great inspirational commuter/ everyday bikes from the contest, check out the  Constructor’s Design Challenge website, or Ziba’s article about working with Signal Cycles on their site.

Image Source:
www.ziba.com – article about the-fremont

Links:
www.ziba.com – article about the-fremont

oregonmanifest.com/

signalcycles.com

www.ziba.com